DevLog #3 & GDD


I'm beginning to finally see some progress on Witness, albeit slow. Most of the visual environments have been completed and are being rendered out. Basic animations/frames are also being rendered. I am thinking of going back into the artwork after most of the game is completed and maybe adding more of a cartoony effect to them, but I actually really like the simple 3D approach to the background art so I'll be deciding on that later on.

I've also done a good bit of coding, mainly focusing on the features that I feel are extremely important to game-play (ie. clickable inventory, room navigation, etc.). Scenes that haven't been rendered out have placeholder images for right now.
I also spent some time gathering audio assets for sound effects and ambiance. At the end, I'll be sure to add a credits and link to the copyright free sources/musicians I'm using for my game. 

I started character sprites in ProCreate, but character modelling/design is my weaker point so that is a hurdle that I need to fully tackle soon and may cause me a few problems.

Overall, progress has really been coming along. I don't think I'm where I need to be in order to be on track, but I have faced a lot of the obstacles that I was most worried with and am relatively happy with how game-play features are coming together. Hopefully, I am able to maintain this momentum and finish the game in time for the end of the semester.

!GAME DESIGN DOCUMENT!

https://drive.google.com/file/d/1EzvUjNUT_vGoTFXZ0OK5wHAvuqIOakZV/view?usp=shari...

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