DevLog #2


Production on Witness is slowly coming together, a bit slower than I would like because I'm utilizing new software and exploring new things that I haven't before. I've had great success on designing some of the interior of the accessible malls throughout the shop. Blender has been amazing for working on lighting and shading. I love the idea of mixing 3D realism with a more 2D cartoony style. Character modeling has been one of my weak points, but I have decided to try using ProCreate to make the characters and Blender for the environmental assets. This will hopefully pan out to be a nice pop-up/pop-out style that will compliment the cel-shaded theme.

I also decided to give the engine Renpy a try for my visual novel. It was suggested by a classmate and because this software was used to make one of my favorite video games, Doki Doki Literature Club, I thought it would be nice to try and utilize it. I have begun working on the basic coding and have found it to be easier and faster to work with than using Unity for me. I've also discovered that there are a lot of functions that Renpy has to offer that will help me execute the desired play-style for Witness (ex. clickable inventory).

Now that I've gotten through the nitty gritty of choosing a software and basic coding, I think progress on my game will be much faster. I didn't get as much accomplished this week as I would like, but I know that after all this research, I'm going to successfully accomplish next weeks goal of establishing an inventory system for the ghost hunting equipment and basic choice selection for mall exploration.

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